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Conquering kid culture online
Steve Glauberman
IMedia
June 12, 2008
Designing sites for
kids isn't child's play -- it takes a careful balance of
usability, creative intuition and regulatory compliance.
They represent an internet population that's expected to
balloon to nearly 38 million in 2008. Yet in many ways,
they're the hardest online audience to reach. They're
kids, and they're at the heart of a riddle that's been
troubling online marketers for years: How can we
effectively engage them on the web?
The emergence of new internet technologies and trends
has provided us with some good options for increasing
children's awareness of our products and brands.
Marketers have been developing all manner of virtual
worlds, online communities, social networks and online
gaming destinations in an effort to attract and retain
the attention of kids aged 3 through 17. The movement
toward creating kid-friendly virtual worlds in
particular has been likened to an online gold rush, as
businesses recognize the potential of these sites to
draw millions of dedicated young users each month.
This potential only promises to increase. Online
research firm eMarketer reported last year that 24
percent of the 34.3 million child and teen web users in
the U.S. visited virtual worlds once a month with that
number expected to rise to 34 percent in 2008 and over
50 percent within the next three years. Meanwhile,
Mediamark Research and Intelligence recently found that
nearly 80 percent of kids aged 6 to 11 routinely play
online games, with boys and girls spending almost an
equal amount of time on the popular online activity.
Knowing young consumers are eager to experiment with
these media doesn't make our task much easier. Marketing
to kids has become a competitive business; we certainly
benefit from understanding where their interests lie,
but simply incorporating social community or gaming
components into our sites (or those of our clients)
doesn't guarantee their success. Designing sites for
kids requires a unique strategy that takes usability,
best practices and child marketing regulations into
account.
Sounds like fun
The process of designing a site for kids begins as any
web project does: by analyzing the needs of its target
audience. If that audience is particularly young -- aged
3 to 7 -- sound will be an essential element of your
site. Although kids this age are likely to go online
with their parents, it's important to make sites as
accessible to them as possible. Since they aren't likely
to be reading well yet, that means using sound and
voice-overs to narrate text intros, site options, even
registration information if users are required to become
members in order to use the site.
Children's attention can be further captured by the use
of video, and in cases where sound is a must, offering
an accompanying narrative video makes good sense. Many
kids' sites incorporate a narrated video demo into their
home page to walk new users through site features and
familiarize them (and their cautious parents) with the
site.
Rules to design by
The "anything goes" mentality inherent in many forms of
online advertising doesn't apply when you're targeting
kids. Laws like the Children's Online Privacy Protection
Act (COPPA), enacted by congress in 1998, and the
Children's Online Privacy Protection Rule (COPPR),
issued by the FTC in 1999, have been put into place to
protect children online and now guide every aspect of
web design from site structure to copywriting.
These laws primarily prevent the collection of personal
information from children under the age of 13 without
parental involvement. Website publishers are therefore
required to comply on a number of levels, including by
posting their privacy policies, obtaining parental
consent before collecting and using personal information
(though email addresses can be collected in some
instances) and allowing parents to review personal
information collected from their kids. The FTC maintains
a site where kids, adults and businesses can all obtain
more information about both laws.
Even more relevant to web design are the regulations
instilled by the Children's Advertising Review Unit.
Established in 1974 by the National Advertising Review
Council, CARU is a self-regulatory program intended to
promote responsible children's advertising. Among other
things, the program's guidelines require that online
advertisers and publishers prominently identify the
name, company or brand associated with each ad, and that
online advertising integrated into the content of a game
or activity be clearly demarcated as such.
Childrens' site developers abide by these rules by
marking banners with the term "advertising" and by
creating "jump pages" that site users see each time they
transition from an sponsor-free page to one that
features third-party ads. In the case of the latter,
text will typically read, "You're about to enter the
commercial area of our site," and might also provide a
friendly warning about internet use in general (i.e.,
"Remember to never give out your personal information
online").
Such site pages needn't be dull; in fact, they should
maintain the same playful look and tone as the remainder
of the site. Take a look at an example for
DiscoveryKids.com (Disclosure: Discovery Kids is a
client of Enlighten).
Creative that interacts
Whether designing brand sites or virtual worlds, the
focus should be on activity and interactivity. Kids
expect a lot from an online experience, for various
reasons. They've never known a world without the
energizing action of television and film and use these
as a barometer for the entertainment value delivered by
a medium like the web. They also didn't get to
experience the internet the way it looked ten years ago,
when deliberate interactivity wasn't nearly as prevalent
as it is now. If they aren't sufficiently entertained by
a site, there are plenty of other options to choose
from. As such, keeping them engaged is a requirement,
not a perk.
There are countless creative ways in which to do this.
Some sites offer interactive slideshows of new features,
transform the standard mouse curser into a symbol or
character or provide users with avatars with which to
navigate the site's activities. In virtual worlds, kids
are often given a private online space to decorate in
accordance with their personal tastes and are allowed to
shop online for virtual furniture and accessories using
credits earned by participating in site activities. This
feature can be extended to brand sites in order to
increase the time spent on a property and the child's
affiliation with the product, but developers should be
sure to update assets regularly to retain their users'
interests.
Also worth considering is the amount of interactivity
available on each individual site page. Our information
architecture team has found that while sites that are
uncluttered generally receive a higher usability rating,
it's quite the opposite with sites for kids. Children
have such a high tolerance for interaction that they
expect every graphic on a site page to be clickable and
deliver an interesting payoff.
Another useful finding is the way in which children
interact with FAQ lists and help sections on a site.
Because they have little patience for sorting through a
laundry list of tips in search of the one that relates
to their immediate needs, it's best to identify
potential usability issues section by section and offer
a succinct list of answers on each site page.
It may seem like child's play, but designing sites for
kids requires a concerted approach that takes into
account the users' capabilities, online behavior,
interests, and needs. But that doesn't mean it can't be
as much fun as the end product. |
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