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‘Sesame’
Upgrading Its Address on the Web
Elizabeth Jensen
New York Times
July 15, 2008
Nearly 40 years ago “Sesame Street” forged a new path in
educational television for preschoolers. But in recent
years, as even very young children have migrated online,
the show’s Web efforts have lagged far behind those of
commercial competitors like the Walt Disney Company and
Viacom’s Nickelodeon.
The show’s nonprofit parent, Sesame Workshop, hopes to
change that on Aug. 11, when the new Web site
sesamestreet.org goes live. Developed over two years at
a cost of $14 million, the site is making its debut the
same day as Season 39 of “Sesame Street,” seen weekdays
on PBS. Kept under tight wraps until now, the site will
be previewed for some in its target parent audience at
the BlogHer conference for female bloggers in San
Francisco this weekend.
While there are no plans to discontinue the television
show, Sesame Workshop officials have high hopes for the
broadband site. “We view this as really the future of
the workshop, as becoming the primary channel of
distribution down the line,” Gary E. Knell, president
and chief executive of Sesame Workshop, said in a
telephone interview.
Mr. Knell has set ambitious goals for the new site,
asking the staff to double the use of the current site —
about 1.5 million unique users each month — in just a
year or two, he said. The television show, by
comparison, draws six million to seven million weekly
viewers, on average, he said. (Older “Sesame Street”
episodes are shown on the cable channel PBS Kids Sprout,
a joint venture of PBS, Sesame Workshop, Comcast and Hit
Entertainment.)
A robust Web site is a necessity for children’s
television companies, said Sandra L. Calvert, director
of the Children’s Digital Media Center at Georgetown
University. “Children expect it, and parents expect it,”
she said. “Parents overwhelmingly think that computers
are the gateway to children’s futures.”
But the sites are expensive to develop. And unlike
Nickelodeon, Disney and Time Warner, which Mr. Knell
said control about 80 percent of the worldwide
children’s television market, Sesame Workshop has a
limited number of other on-air opportunities to promote
its site, making the challenges all the greater.
“For Sesame as an independent producer to try to compete
for eyeballs, we’ve got to be proficient technologically
and innovative in content,” he said.
Like the “Sesame Street” television show, the site was
based on research. In this case it involved about 100
children of all socioeconomic levels at three preschools
in the New York area, said Glenda Revelle, vice
president for research for Sesame’s digital content. The
research found that children did not want a linear
televisionlike experience on the Web site, she said, and
that online as on television, they responded strongly to
having a Muppet guide them.
So unlike other Web sites, which rely heavily on Flash
animation, this one features a live-action Muppet video
that welcomes children with a new educational theme
every day.
Perhaps equally important is a feature that children
will not even notice: a proprietary, trademarked option,
known as PlaySafe, intended to reassure parents. When
the downloadable PlaySafe software is activated, it is
technologically difficult for children (but not adults)
to navigate away from the site, so parents can
theoretically leave children alone in front of the
computer without worrying that they will accidentally
stumble onto inappropriate content, buy something or
delete files.
Although many early-childhood experts strongly recommend
that parents and children use educational Web sites
together, the reality is often different. None of the
other major children’s educational play sites has such a
feature, Workshop officials say. The system was
developed in conjunction with Cignex and Firefly
Interactive.
Each day on the new “Sesame Street” site, the Muppet
video will welcome children with a different theme, be
it “the number 5” or “sharing.” The Muppet will point
children to a big green button, which starts a daily
playlist of seven short alternating videos and games
tied to the theme.
Using a simple design scheme, the site’s content,
including 3,000 videos and 400 games, is reached via
areas for games, videos and customizable playlists.
There’s a section where the content is organized by
specific Muppet, and a “My Sesame” area for saving
favorites. Some games use a keyboard, for children who
don’t have the motor skills for a mouse, and many use
video, not animation. Segments for some new video-based
Web games were filmed at the same time as the television
show, said Miles Ludwig, vice president and executive
producer of Sesame Workshop’s Digital Media Group,
adding that a year from now the TV-Web crossover will be
even more extensive, “to deepen the learning.”
As on the current site a big yellow star replaces the
arrow cursor, and links are surrounded by sparkles,
concepts that are easier for young minds to grasp, Ms.
Revelle said.
The site will be free, supported by sponsorships at the
bottom of the page aimed at parents, and by a request
for donations, to underscore the workshop’s nonprofit
status. “We won’t do marketing to kids,” Mr. Knell said.
By contrast, commercial rivals like Nickelodeon’s
Noggin, and even PBS, have begun paid Web sites, to
complement their free sites. “We felt subscription
violates the mission of what we’re trying to do here,
which is to reach as many kids as possible with our
content,” Mr. Knell said.
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