'Smart' toys teach without kids knowing it
Adam Leech
Seacoast Online
December 23, 2007
If you're giving a toy to a child this holiday season,
there's a good chance you're trying to trick them into
learning.
According to research by the Consumer Electronics
Association and the Toy Industry Association,
three-quarters of consumers who purchased an electronic
toy for an infant or child of up to 15 years old in the
past year did so for its educational value. And three of
the top five most purchased types of electronic toys
were educational products.
Linda Morin, a mother of three and owner of Learning
Express, a franchise store specializing in educational
toys in North Hampton, said she has "definitely" seen an
increase in business, especially over the past year.
Parents are realizing more and more they can purchase
toys their kids love and teach them important skills at
the same time — whether they know it or not.
"I don't think kids realize at all the stuff that's
going on while they play," Morin said. "They just think
they're having fun and don't realize the educational
value while they're playing."
The study found that online households expect to spend
$2 billion on toys for children over the next year and
spend an average of $172 per household. Radio-controlled
toys and DVD games topped the list of electronic toy
purchases, and the highest purchase potential is found
in electronic/DVD games and electronic learning aids.
Major toy manufacturers have responded to the wants of
parents. Toys disguising themselves as regular video
games, stuffed animals and rides are teaching math,
science, foreign language, engineering, dancing and
grammar.
More teachers have been utilizing toys to teach their
lessons, according to Bob Breneman, co-owner of G.
Willikers! in Portsmouth, and the industry is leaning
toward education.
"It's the perfect audience," he said. "Kids just want to
play and explore. If we can get a little education in
there while they're having some fun, it almost becomes
second nature — so there's no negative stigma about
learning because it's all about having fun."
Sharyn Frankel, a spokesperson for BJ's Wholesale Club,
said its stores are stocked with "smart" toys and have
seen a huge demand in the past year.
"Parents are looking for these educational toys because
it's comforting to know that while their children are
having fun playing, they're learning and growing their
minds at the same time," she said.
The hottest "smart" toy, she said, is the Fisher Price
Smart Cycle, which not only provides a mental workout,
but a physical one as well. The child plugs the
stationary bike into the TV, and as he or she pedals, a
character friend guides him or her through learning
discoveries, games and races.
The Leapster Learning System looks like a typical
hand-held gaming device, but all the games focus on
essential school skills. Other popular electronic toys
include kid-proof digital cameras, toy cell phones that
allow children to send text messages to their friends,
and video game systems centered around learning.
Daniela Weiss, vice president of strategic marketing and
communications at Toy Industry Association, said toys
have become highly sophisticated, integrating microchips
and other technology.
"Many toys have interactive components which teach kids
important skills such as early language, spelling,
social etiquette and math," she said. "There are even
electronic toys that take children through the nuances
of learning a foreign language, playing a musical
instrument or learning new dance steps."
Geoff Pendexter, owner of Whirlygigs in Exeter, said
some of the old favorites, such as Lincoln Logs and
Tinker Toys, also have educational value that remain in
demand. And he thinks the trend is a good thing.
"It's great to see a child really engaging with a toy
and you can tell they're really absorbing the lesson,"
he said. "They're learning without knowing it."
