Consuming Kids: The Hostile Takeover of
Childhood
By Susan Linn,
Ed.D.
Against the ruin of the world
there is only one defense: The creative act. -Kenneth
Rexroth
We are here today to speak out on
behalf of children, caught in an unprecedented maelstrom
of corporate marketing. We are here to educate and to
protest. As we speak, in another room in this hotel,
marketing executives are learning how better to exploit
children in the marketplace. Downtown, the American
International Toy Fair is celebrating “The Business of
Play,” a gargantuan enterprise marketing toys to
children that promote passivity, violence, junk food,
and precocious sexuality while discouraging play’s
fundamental benefits--creativity, problem solving, self
expression and the chance to wrestle safely with the
meaning of life experiences.
Marketing is what links childhood
obesity, eating disorders, violence and other public
health concerns. It is linked to materialistic values,
even as it undermines family values. Marketing to
children in the United States is out of control. It is
escalating unchecked. It is virtually unregulated and
its industry practices are unexamined.
Comparing the marketing of today
with the marketing of yesteryear is like comparing a BB
gun to a smart bomb. It’s enhanced by technology, honed
by child psychologists and brought to us by billions of
dollars. We can no longer think of marketing to children
merely as commercials on Saturday morning television. In
the new millennium, marketing executives are insinuating
their brands into the fabric of children’s lives. They
want--to use industry terms--to “own” children; “cradle
to grave” brand loyalty; and “share of mind.”
Toward these ends, modern day
marketing is characterized by a range of intrusive
strategies. Some may be familiar to you. Some may come
as a surprise. All are increasingly common:
Product Licensing: The act
of selling use of an image or logo to promote products
other than the ones they were created for. At one web
site I counted 181 Cat in the Hat products—not including
food.[i]
Sponge Bob Square Pants–Kraft’s top selling macaroni and
cheese in 2002--sells candy, cereal, macaroni and
cheese, clothing, toys and accessories.
Product Placement: Where
products are incorporated into the fabric of a TV
program, a movie, computer game, or even a book as
props, scenery, or plot points. We have books for
babies selling candy. Television programs hawking soda.
Movies hawking hamburgers.
Promotions and Contests: The
recent Cat in the Hat movie engaged in promotions with
about twelve different companies promoting forty
different brands including Cascade, Mr. Clean, Febreze,
Dawn, and Swiffer, Master Card, Frito Lay snacks,
Reese's Peanut Butter Cups, Hershey's Kisses, Smucker's,
Jif peanut butter, Pepsi, Frito-Lay snacks and Burger
King.
Co-Branding: In which two
known brands, such as Barbie and Coca-Cola, combine for
specific products—for instance, toys that are now
advertisements for food such as Coca Cola Barbie,
McDonald’s Barbie, and Pizza Hut Barbie.
Grass Roots Marketing: The
process of building brand relationships with schools,
churches, and influential community members and
exploiting social issues as marketing opportunities. As
one company put it, “Reach(ing) your target audience
where they live, work and play.”
Viral Marketing: Began as
the phenomenon of marketers entering Internet chat rooms
frequented by kids in order to promote specific
products. Now it refers to any orchestrated
word-of-mouth marketing, including the practice of using
children to advertise products to their friends.
Guerilla Marketing: Using
public space as a venue for advertising, such as
plastering bus kiosks where school busses stop with ads
for products.
Program-length commercials:
Made legal after advertising on children’s television
was deregulated in 1984, program-length commercials
allow television programs to be created to sell
products. For instance 4Kids, distributors of the
Pokemon and Yo Gi Go empire, now control the Saturday
morning block on Fox.
Advergaming: In which
companies like Nike or Kraft Foods integrate products
into existing computer games and create games
specifically for corporate web sites. Kraft operates
Candystand, a website devoted to games and contests
featuring Life Savers, Planters peanuts and other
candies.
Marketing in Schools, and
through co-branding with—or co-opting--non profit groups
that protect children’s health and well-being such as
schools, or professional health and education
organizations.
Naming Rights: We have a
Shop Rite school gymnasium in New Jersey, the Please
Touch Museum Presented by McDonalds in Philadelphia, and
Burger King Academies all over the country.
I began with a quote from Kenneth
Rexroth, and I would like to end with one from the
philosopher and theologian Reinhold Neiber: “Nothing
worth doing is completed in our lifetime. Therefore we
are saved by hope.”
The situation is dire. The odds
seem overwhelming, but we are more hopeful today than
ever before. As you will hear in the hours that follow,
we are seeing an unprecedented level of anger,
frustration, and activism among parents, health care
professionals, educators, advocacy groups and plain old
concerned citizens. Marketing to children is not just a
family problem. It is a societal problem. And, like all
of society’s ills, it will change only through intense
effort and collaboration across race, class, disciplines
and political ideology. Stop Commercial Exploitation of
Children was created to facilitate that movement. Our
work this weekend–here and tomorrow at our noon protest
at Toy Fair--is essential to that process.
Susan Linn, EdD (slinn@jbcc.harvard.edu)
is the associate director of the Media Center of Judge
Baker Children's Center and instructor in psychiatry at
Harvard Medical School. She is the author of the
forthcoming book Consuming Kids: The Hostile Takeover of
Childhood.
[i] http://www.names2be.com/catinhat.html
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