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Nancy
Carlsson-Paige, Ed.D.
Professor of Education, Lesley University
When
TV was deregulated in 1984, violence immediately
became a major vehicle for marketing to children
through linking violent cartoons to toys and other
products. From that time until now, both the quantity and the intensity
of violent images children see on the screen has
steadily increased and merchandising campaigns that
sell violence to children have widened in scope.
Now, these campaigns include TV shows, toys,
products, food, videos, video and computer games,
Hollywood movies, and fast food chains--all of which
act as advertisements for each other.
The cross marketing of a single violent theme
greatly increases the negative impact of exposure to
violence on children; the violent images seen
repeatedly enter children's play, influence their
behavior, and shape their social development.
Corporations
have continued to find new ways to expand the
children's market by ignoring ethical standards, even
those they themselves have put into place. The Federal Trade Commission has shown how the movie industry
routinely markets violent entertainment to children
under the ages considered appropriate by the
industry's own rating system.
One common way of doing this is to market
violent toys linked to movies rated PG-13 or R to
children as young as 4.
This was done with "Godzilla,"
"Tomb Raider," "Starship
Troopers," "Small Soldiers," and
"The Mummy," to mention only a few.
Toys linked to these movies are often linked to
other media such as television shows and video games
such as with the marketing campaigns that promote
wrestling.
These
marketing practices draw children into a culture of
violence from a young age and help lay the foundation
for violent behavior in later life. Soon after the
first days of deregulation, teachers began reporting
increases in physical aggression in the classroom from
children who were imitating
violence they had seen on the screen.
2
In 1999
in Texas, a 7-year old boy killed his 3-year old
brother by mimicking a wrestling move he had watched
on television. Two
years ago, six major medical groups reviewed hundreds
of studies and issued a joint statement which
concluded that media violence contributes to
aggression and violence in children and can
desensitize them to violence in real life.
Young children are especially vulnerable to the
desensitizing effects of entertainment violence
because they are excited by the action they see before
they are able to understand its harmful effects.
Media violence affects children's behavior and
play in the short term and harms their social and
cognitive development over time, ultimately harming
the health of society as a whole.
Joint
Statement on the Impact of Entertainment Violence
on Children.
Congressional Public Health Summit, July
26, 2000. Amer.
Acad. of Pediatrics, Amer., Acad. of Child &
Adolescent Psychiatry, Amer. Acad. of Family
Physicians, Amer. Medical Assoc., Amer.
Psychological Assoc., Amer. Psychiatric Assoc.
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