|
|
|
 |
 |
 |
The Commercialization of
Childhood
One commercial for a violent movie, a few sexual innuendos to
get them to buy jeans, and a couple of ads urging them to eat
junk food are not going to harm kids. But today, as never
before, the lives of children are saturated with commercial
marketing.
More> |
|
|
 |
|
Media Violence
Research
demonstrates that “viewing entertainment violence can lead to increases
in aggressive attitudes, values, and behavior, particularly in
children.” Yet media fraught with violence – including television
programs, movies, video games, and music – are routinely marketed to
children.
More> |
|
|
 |
|
Sexualizing
Childhood
Children today are inundated with media and marketing that use sex
to sell products. Embedded in these sexualized images are harmful
messages that equate personal value with sexual appeal and turn sex into
a commodity. Movies, music, TV programs video games and even toys
marketed to children are rife with degrading images that objectify and
sexualize girls and woman.
More> |
|
|
 |
|
Commercializing Play
Hands-on play is essential to children’s health and wellbeing. Play is
the foundation of learning and creativity. It promotes critical
thinking, self-regulation, and constructive problem solving by providing
children with opportunities to explore, experiment, and to initiate
rather than merely react. Children play to express their fantasies and
feelings, to gain a sense of competence, and to make meaning of their
experience.
More> |
|
|
 |
|
Marketing without Borders
Television commercials aren’t exactly obsolete, but these days’
marketers find myriad ways to insinuate brands into children’s lives.
Products and brands are seamlessly woven into films, TV programs, video
games, songs, and books. Food companies produce online games, and media
companies like Nickelodeon create virtual worlds to seduce children into
branded play.
More> |
|
|
 |
|
Body Image
Even as children are bombarded from infancy with
messages to eat foods that are high in calories, sugar, and fat,
they—girls especially—are being sold the notion of being impossibly
thin. Eating disorders among teenagers are disturbingly common and even
girls as young as six are worrying about their weight.
More> |
|
|
 |
|
Materialistic Values and Family Stress
The primary message of commercial culture is
that the things we buy will make us happy. In fact, that’s not true.
Research tells us that our sense of wellbeing depends on relationships,
a sense of community, spiritual nourishment and/or job satisfaction, not
on acquiring “things.” Children who are more materialistic are less
happy, more depressed, more anxious and have lower self-esteem.
More>
|
|
|
 |
|
School Commercialism
Corporate-sponsored TV newscasts and commercialized radio on school
buses. McLibraries, Coca Cola vending machines, and milk cartons
sporting ads. Math lessons courtesy of Pokémon, and sports fields named
after Rust-Oleum. Marketers love to target students in schools. Where
else can they find a captive audience? As one corporate executive put
it, “The advertiser gets kids who cannot go to the bathroom, cannot
change the station, who cannot listen to their mother yell in the
background, who cannot be playing Nintendo.”
More> |
|
|
 |
|
Childhood Obesity
Even though obesity rates are at a record high, children continue to
be inundated with marketing for foods high in fat, sugar, salt and
calories. The food industry exploits every technology and technique
available to insinuate its brands into the fabric of childhood.
Companies weave together television and Internet advertising, brand
licensing, product placement, in-store advertising, premiums,
cross-promotions, viral and in-school marketing to create omnipresent
campaigns designed to take advantage of children’s vulnerabilities.
More> |
|
|
 |
|
Commercializing Babyhood
In a commercialized culture fraught with troubling trends, among the
most pernicious is the all out effort to brand infants and toddlers.
Baby paraphernalia is routinely festooned with licensed characters like
Elmo and Winnie the Pooh—the same icons that will sell them media,
food, toys, and other products throughout childhood. More> |
|