Ads Mesmerize Mall Shoppers - And Me
Laurie Sullivan
Marketing Daily
February 20, 2008
GETTING CONSUMERS TO INTERACT WITH your brand and
knowing how long they do so is every marketer's dream.
At my local mall, it's a dream come true for AT&T,
Coca-Cola, eBay, Hilton, Mars, Paramount Pictures, Sony
Pictures, Subway, Universal Studios, Visa, Wachovia,
among others.
At the Westminster Mall in Orange County, California, I
got a first-hand peek at STEPscape, an interactive
advertising platform from Reactrix, which claims to now
have a method to measure the time consumers spend
interacting with its ads.
Sitting on a nearby bench, I watched as 18 ads looped
the roll, from AT&T to Skittles to eBay to Microsoft
Xbox 360. A projector mounted to the ceiling streamed
colorful ads disguised as video games onto a plain
concrete floor about 12 feet by 6 feet.
It was easy to see how the bursts of reds, blues,
yellows and greens catch the attention of men, women and
children strolling by. Most adults stopped to read the
words projected on the floor. Kids dragged their parents
by the hand to the colors, squealing in delight. Before
the parent could let go, the kids began pouncing on
clouds, footballs and cars that "exploded" on contact or
moved around the visual as they reacted to human
movement. By my calculation, adults interacted with the
ads for about three minutes; children stayed around much
longer.
Sitting next to me on the white wooden bench, Nicky Sida,
a twenty-something mother from Anaheim, Calif., watched
her young daughter from a few feet away. "I know they're
advertisements, but she'll play on the videos for as
long as I let her," she said, barely glancing at me to
engage in conversation. "She just loves playing on that
thing."
The ads prompting Sida's four-year-old daughter to run
and jump on the images of candy clouds to make them
burst also attracted nearly every passerby. I sat there
on the bench surprised at the interaction between the
ads and the consumers.
Reactrix commissioned Arbitron in October to observe
consumers interacting with the STEPscape technology and
conduct interviews. The survey that took place at 186
malls revealed that 92% of shoppers noticed the ad
platform, 84% stopped to look at the ads, and 70%
actually interacted with the ads on average for 10
minutes.
I'm not surprised. Even for me, the ads are engaging.
They are entertaining, and it makes you happy to see the
kids have fun. It's one thing for Reactrix President Sue
Danaher to chat up the technology during a phone
briefing last week, and quite another to observe how
people actually interact with the ads.
Daryl Evans, AT&T Mobility's VP/advertising and
communications, says the carrier's ads, which began
running on the platform in the fall, target college
teens and young adults. The ads not only aim to capture
the attention of consumers, but drive them into retail
locations within the mall.
I asked Evans if AT&T stores in malls with Reactrix's
technology sell more merchandise, but he couldn't
provide hard evidence because traffic counts aren't
separated. AT&T can't tell what type of ads drove
consumers into stores. "I know intuitively that store
traffic is from Reactrix ads, but I can't answer that
quantitatively," he said.
Through Reactrix's technology, AT&T could allow
consumers to try out new phones and services, pushing
buttons on devices to activate functions. They could
even send a real text message to friends and family. The
interactive ad would also let you explore features in
hot devices and services, such as Web browsing.
The technology is truly amazing. I wanted to sneak a
pounce or two on the little critters scurrying across
the cement floor, but knowing that cameras are mounted
on walls in the malls to monitor maintenance kept me
from acting so ... childishly.
