|
|
Burger
King Sets High Score With Its Adver-games
Kate McArthur
AdAge.com, January 08, 2007
CHICAGO (AdAge.com) -- The King has conquered yet
another realm: adver-games.
Burger King's 'Sneak King' video game for Xbox may
not have won rave reviews, but gamers still bought
more than 2 million copies.
During their first five weeks in restaurants, Burger
King sold 2.5 million copies of three games co-produced
with Microsoft's Xbox division that feature its
ubiquitous King, the burger chain's agency said. Burger
King hyped this major milestone in a rather carefully
worded press release that called the series the
"best-selling collection of games published for the
Xbox/Xbox 360 platforms this holiday season."
In a release, Crispin Porter & Bogusky said the games
have sold 2.7 million copies to date, vaulting them into
the top-10-selling video games in 2006. Of course, the
BK games are priced much lower than most Xbox games.
Could reach 4 million mark
One knowledgeable executive speculated that sales could
top 4 million copies before the self-liquidating offer
is completed, and said the promotion, along with its kid
counterpart "Dance Dance Revolution" and an earlier
"Happy Feet" promotions, have driven traffic up double
digits compared to a year ago when "Star Wars" was
Burger King's big push. "Beating that would be really
good," the executive said.
A Burger King spokeswoman wouldn't confirm sales
predictions. In April, Burger King said it expected to
sell nearly 7 million games, based on its consumer
research.
"Most video games are considered a blockbuster when they
reach the 1 million mark in sales," Russ Klein,
president-global marketing, strategy and innovation for
Burger King Corp., said in the statement. "This
collection has achieved twice that, thanks in part to
the great value for the money and convenient holiday
stocking-stuffer appeal."
Sporting titles such as "Pocketbike Racer," "Big Bumpin"'
and "Sneak King" and featuring the King, his pal Brooke
Burke, the Whopper Jr. and the Subservient Chicken, the
games are compatible with the Xbox and Xbox 360
platforms. Each game is available for $3.99 with the
purchase of a BK Value Meal. Some stores sold the titles
individually, while others sold them as packs.
Two executives close to the situation said the sales
varied widely across the country based on the
penetration of Xbox consoles-in some stores the games
sold out entirely, but in others they did little to spur
traffic.
EBay sees boosted traffic
The trio of titles has also boosted traffic for eBay.
Nearly 40 auctions for the games are listed on the
internet site, and some online sellers have already
fetched as much as $25 for the pack. Several sales were
to self-professed first-time buyers in markets as far
away as the U.K. where the games haven't yet been made
available.
With the successful sales, Burger King has "supersized
adver-gaming," said Mike Vorhaus, managing director of
Frank N. Magid Associates. "They're getting a highly
engaged advertising vehicle in the hands of
hard-to-reach gamers. Is there going to be a rising bar
in adver-gaming? My gut tells me no. I don't think this
is necessarily revolutionary, but the sell-through is
impressive."
Burger King promoted the games heavily with a strong
media calendar, including an oft-run TV spot, a
dedicated website at BKgamer.com and a
Hollywood-studio-style PR machine to fuel buzz and
reviews.
'Weirdly compelling'
GameSpot gave "Sneak King" a mediocre 5.8 review (out of
10) on its site, but noted that the game is "so crazy
and so cheap that it still manages to be weirdly
compelling."
Meanwhile, blogger Michael McWhertor wrote on gamer site
Kotaku.com, "While games like 'Gears of War' may sell
based on quality (and hype), branded shovelware, like
'Sneak King,' 'Big Bumpin" and 'Pocketbike Racer' sells
on price. And close proximity to Whopper Jr. value
meals."
Most franchisees are happy with the self-liquidating
promotion.
Alex Salguiero, a franchisee with 12 stores near
Savannah, Ga., on Dec. 20 had already sold out his
supply of 300 to 400 units. But despite the games'
relatively low cost to consumers vs. a full-price video
game, he said he could have sold more if they were
priced less than $3.99.
"The price point is high, which impacts people," Mr.
Salguiero said, noting the most popular premium was
Burger King's November 2004 offer of SpongeBob
SquarePants watches. "Those flew out the door in light
speed. There's resistance to buy over the $1.99 price
point. It definitely is a limited group of people
compared to a watch."
|
This article is copyrighted material, the use of
which has not been specifically authorized by the copyright owner. We
are making such material available in our efforts to advance
understanding of environmental, political, human rights, economic,
democracy, scientific, and social justice issues, etc. We believe this
constitutes a 'fair use' of any such copyrighted material as provided
for in section 107 of the US Copyright Law. In accordance with Title 17
U.S.C. Section 107, the material on this site is distributed without
profit to those who have expressed a prior interest in receiving the
included information for research and educational purposes. For more
information go to:
http://www.law.cornell.edu/uscode/17/107.shtml If
you wish to use copyrighted material from this site for purposes of your
own that go beyond fair use, you must obtain permission from the
copyright owner
|
|
|
|