Burger King's 'King'
to Star in Video Games
By T. I. Stanley and
Kate Macarthur
Advertising Age
4/14/06
Going
for Gen X and Y's
Jugular With Shoot'em-Up
Xbox Product
The King is about
to go Rambo.
Burger King and
Microsoft are
partnering for a
first-of-its-kind deal
that will build three
video games around the
restaurant chain’s
ubiquitous mascot,
putting him into
shoot’em-ups that will
be a cross between
“Halo” and “Destroy
All Humans.” The deal
was first reported on
gamer Web site
Kotaku.com, though
details were confirmed
independently by
Advertising Age.
For the first time,
a major consumer
marketer has built a
video game from the
ground up around its
advertising icon.
A first for an ad
icon
The deal marks the
first time any major
consumer marketer has
had a video game built
from the ground up
around its advertising
icon. The U.S. Army
has financed several
mainstream video
games, including
“America’s Army” that
began as a free
download and has been
formatted for various
consoles as training
and recruiting tools,
and the marketing
community has embraced
online advergames. But
console games such as
the ones Burger King
and Microsoft plan to
create are novelties.
“That’s the sexiest
category,” said Mike
Vorhaus, managing
partner, Frank N.
Magid & Associates.
“This is a pretty
unique situation.”
Burger King
declined to comment.
Microsoft executives
also declined comment
on the program.
The games will be
created by Microsoft
for its popular Xbox
systems and will be
distributed through
its restaurants during
a five-week December
promotion. They are
designed to sell for
$3.99 with the
purchase of a value
meal, a steal for
gamers used to paying
upward of $60 for a
single title.
In addition to the
action game, the King
and other unspecified
Burger King characters
will find themselves
in a fighting game
that’s a little
“Street Fighter” and a
bit of “Mortal Kombat,”
and a racing game that
borrows elements from
“Need for Speed” and
“Forza Motorsport.”
Risking being cool
or cheesy
Burger King expects
to sell nearly 7
million games,
according to its
consumer research. “If
they make a triple-A
first-class game, it
could put them in a
whole new class of
coolness,” Mr. Vorhaus
said. “If it’s cheesy,
it could be
disastrous.”
For example,
earlier this year, the
chain dabbled with an
in-game advertising
gambit by casting its
King character as a
trainer in an
Electronic Arts game
called “Fight Night
Round 3” for Xbox 360
that one gamer
publication panned as
a “15-hour
advertisement.”
The move is the
latest to fulfill the
No. 2 fast-food
chain’s yen for
nontraditional media
aimed at fueling buzz
and loyalty among its
core market of hungry
16- to 34-year-old
men. It has already
popularized viral
videos, created wacky
characters for its
menu platforms—such as
its Busby
Berkley-style showgirl
squad called the
Whopperettes—and broke
ground with media buys
like the “Have it your
way” confessional box
in the Fox reality
show “Unanimous.” Now,
Burger King is going
for the jugular of its
Gen X and Y consumers.
The Home of the
Whopper also will run
a concurrent
children’s promotion
with the musical-game
series Dance Dance
Revolution that would
include dancing music
and gaming premiums.
Game details leaked
Kotaku.com said
that it has refused to
take down the
information on the
games following a
letter from the
general counsel for
Burger King’s research
firm, Greenfield
Online. The site
posted the contents of
the attorney’s letter,
which said details of
the branded video
games had been
available only to
research subjects, who
improperly leaked them
to the site.
The information was
also leaked before
Burger King was able
to present the concept
to franchisees for
their buy-in. The
chain has been
planning an elaborate
Xbox lounge for its
upcoming franchisee
convention later this
month as part of the
sell job, according to
a knowledgeable
executive.
The chain was going
to tell franchisees
that it needs to
purchase 900 units of
the game per
restaurant for the
five-week promotion in
order to make its
profit of 20% to 25%.
They would break even
when about 73% of the
games were sold. |