Children's playtime now fun time for big-time advertisers
Lena Sin
The Province
February 11, 2008
Forget taking the kids
to the park for fresh air and exercise. Playtime has
gone virtual with the proliferation of online
playgrounds, where kids adopt cartoon avatars and
interact online.
But with the rising popularity of sites such as Webkinz
or Neopets comes increasing concern about the insidious
marketing tools being incorporated into kids' playtime.
"A lot of games are nothing more than opportunities to
market things to kids," said Richard Smith, a professor
at Simon Fraser University's school of communication.
"The online games are ways to enculture kids as
consumers."
Sara Grimes, a PhD candidate at SFU whose research is
centred on children's evolving relationship with new
technology, said parents can easily be lulled into a
sense of safety because media companies are careful not
to raise red flags with violent or sexual content on
children's sites.
"What they are doing is using this notion of a safe or
fun area that's really kid-appropriate to advertise
heavily and also conduct market research in almost every
aspect of the sites," said Grimes.
Advertising and marketing techniques run the gamut of
placing a simple ad on the screen -- which Webkinz did
for the first time last October to much outcry -- to
actually incorporating products into the game.
In the world of Neopets, cute animal avatars can go
shopping at the Disney store or eat at McDonald's, while
kids logging on to Barbiegirls.com can visit a virtual
movie theatre and see trailers for the next Barbie DVD.
"It very much normalizes and bolsters consumer culture
and gives the toy companies and fast-food companies this
one-on-one interaction with kids that lasts much, much
longer than a 30-second ad ever would," said Grimes.
The number of children's sites with no advertising or
branding is almost negligible, according to Grimes.
And as many as 20 million children and teens will visit
virtual worlds by 2011, up from 8.2 million in 2007,
according to research firm EMarketer Inc.
In Canada, food and drink companies say they won't
advertise directly to children, or only promote healthy
items if they do.
But in the absence of government regulation,
entertainment companies are still getting unfettered
access to study children's behaviour through these
virtual playgrounds with little disclosure on how that
information is used.
"Whether they're getting data that they can use to
successfully market products and successfully develop
products that kids are going to buy, that's a whole
other question. But they're definitely trying to do
that," said Grimes.
