Kids don't get
building blocks of learning from high-tech play
By Barbara F. Meltz, Boston Globe |
December 2, 2006
The year Nancy Carlsson-Paige’s first grandchild, Jack,
was 22 months old, he got lots of presents at
Christmastime, but what he most enjoyed was something of
his own creation. He tossed a plastic ball in the air, and
it landed in a nest created by a kitchen stool that was
turned upside down, legs poking in the air.
‘‘Stuck! Stuck!’’ he cried excitedly to Nanny, who,
like most other grandmothers, knew that her delight in his
discovery and her tolerance to play it with him over and
over would add to his pleasure. But there was something
else about the interaction that buoyed Carlsson-Paige, an
author and early childhood education professor at Lesley
University.
‘‘He watched my face, read my signals,’’ she says. ‘‘If
the ball hit me, he knew to be sad. We would experiment by
throwing it harder and softer. If I picked up the ball and
dropped it into the stool, we would laugh and laugh. It
was a rich experience.’’
Jack was getting a crash course in human communication,
with chapters on empathy and compassion. In a world where
more and more toys have batteries, buttons, screens, or
agendas, it’s a lesson early childhood educators worry too
many children are missing. Wheelock College professor
Diane Levin has even coined a term for children without
it: compassion deficit disorder.
Unfortunately, parents unwittingly abet the process
with the toys they buy.
‘‘The ability to relate to others builds slowly over
time through many, many little everyday experiences,’’
Carlsson-Paige says. ‘‘The more we give them toys that
take them out of relationships instead of putting them
into them, the more, little by little, they are missing
out on the slow construction of social skills.’’
Compassion deficit disorder is a metaphor, of course,
not a literal condition, and it’s the concept behind the
TRUCE Toy Action Guide, published for the 12th year by
Teachers Resisting Unhealthy Children’s Entertainment (truceteachers.org),
based in Somerville. Levin, a cofounder, says this year’s
‘‘Toys of Value’’ list focuses on open-ended toys such as
blocks, easels, and props for dramatic play.
Contrast that with the Toys ‘‘R’’ Us 2006 Fabulous 15
Best of the Holiday list, which includes only two toys
that don’t use batteries or a screen, or with Hasbro’s
Something for Everyone 2006 Holiday list, which boasts the
return of the Baby Alive Doll, whose updated version
requires four batteries so she can ‘‘eat and poop, just
like a real baby,’’ and Star Wars Force Action Lightsaber,
‘‘the most authentic lightsaber-playing experience ever,’’
batteries not included. Of the 26 toys included, all but
four are electronic or require batteries.
In response to questions about its list, Hasbro issued
a statement saying, ‘‘As technology has increased in our
everyday lives, Hasbro has incorporated some of that
technology to produce some wonderful products to enhance
the play experiences of children, but only where it makes
sense. ..... We encourage [parents and caregivers] to be
involved in all aspects of their children’s day, including
television viewing, computer time, reading, playing and
just having fun.’’ Toys ‘‘R’’ Us declined to comment.
Levin and others who study the relationship between
toys, play, and development say toys with electronics
bypass the process by which young children learn about
cause and effect, including cause and effect of the human
kind, such as body language and nonverbal clues. The more
high-tech toys a child has and the younger he or she is
when they’re introduced, the bigger the potential problem.
The first three toys on the TRUCE ‘‘Toys to Avoid’’ list,
for instance, are a Baby Einstein video for 9-month-olds,
and two electronic learning systems by Leap Frog and Jakks.
‘‘These kinds of toys entice parents ..... but they
undermine the process of being an active agent, of being a
problem solver,’’ Levin says. That’s a major factor in
compassion deficit disorder, she adds. (Levin and Carlsson-Paige
are coauthors of ‘‘The War Play Dilemma.’’)
Educational psychologist Jane Healy of Vail, Colo.,
says what children need in the first two years of life is
a responsive human being, not exposure to a screen or
battery-operated toy.
‘‘There’s a critical part of the brain thought to be
responsible for reading signals and feeling empathy and
relating to other people, part of the orbital prefrontal
cortex, that develops early on. But it needs input from
real-life people,’’ says Healy, author of ‘‘Your Child’s
Growing Mind.’’ ‘‘It’s appalling, the toys that talk in
electronic voices to young children, to babies, at a time
when what they need is the lilt of the human voice, its
nuances and the facial expressions that go with it.’’
In a typically developing child, the process of
reciprocity begins in infancy when parents coo, babble,
and make silly faces at their baby. In the toddler and
preschool years, it’s firsthand experience they have in
the three-dimensional world — moving objects, pushing and
pulling them, touching, smelling, and dropping them — that
help them see cause and effect.
It’s open-ended toys — blocks, clay, puppetry, animal
figures, sand, markers, chalk, paint — that preschool
teacher Sarae Pacetta hopes parents choose this holiday
season.
‘‘Parents think they aren’t doing a good enough job if
they can’t provide toys that have buttons and make sounds.
It’s just not true,’’ says Pacetta, who teaches at the Lee
Academy Pilot School in Dorchester. ‘‘I’d rather see a
child playing with empty cereal boxes and tubes from
toilet and paper towel rolls than with electronic toys.’’
The TRUCE list reflects that sentiment. It includes
‘‘Shoe Box Gifts,’’ which involves taking an empty box of
any size and decorating and filling it with open-ended
items around a theme. A rescue/first aid ‘‘shoe box’’
might include a flashlight, bandages, eye patch, toy
stethoscope, and surgical mask. Larger boxes can be
recycled and decorated to create a car or spaceship, a
house or a cave.
Tufts University professor David Elkind says there is
no electronic toy on earth that compares favorably to a
board game. ‘‘Here’s just one thing they process from
it,’’ he says: ‘‘.‘Grandpa made the effort to spend time
with me, to enjoy my company.’ There is no cost-benefit
analysis to the sense of security that builds and the
compassion it generates, and no mechanical game can
provide it,’’ he says. His newest book, ‘‘The Power of
Play,’’ is due out next month.
Carlsson-Paige, who is the mother of actor Matt Damon,
has three other grandchildren now. This year, as always,
she’s looking for unstructured, low-tech toys that are not
tied to the media. Among her favorite gifts over the
years: her homemade play-dough (for her recipe, visit
boston.com/living), generic plastic animals, Bristle
Blocks, fat chalk, oversize drawing paper, and markers of
all kinds.
What will she give her newest granddaughter, Isabella,
born five months ago to Damon and his wife, Lucy?
‘‘She’s just about at that stage where she loves to
reach and touch things,’’ Carlsson-Paige says. ‘‘I’ll find
a book that has a tactile experience on each page, some
large [non-toxic] beads on a string that will be fun for
her to push and pull, and a few rattles. Rattles are a
wonderful gift because she can see how she makes the noise
happen.’’