Kid-Targeted Ad Deal Counts on "Nag Factor"
Kris Graft
Next Generation
March 17, 2008
Cookie Jar is counting on the "nag factor" as it readies
to implement in-game ads in its kid-focused MMORPG.
You may have seen it before: a kid's in the grocery
store, and he's insistent that his parent buy him not
just any Cap'n Crunch knock-off--he wants the Cap'n
Crunch. This has a lot to do with TV commercials
depicting a super-cool cartoon captain who is all about
making his breakfast more balanced.
"Some people call it the 'nag factor,'" Cookie Jar SVP
of digital media Ken Locker tells Next-Gen. "But I see
kids as influencers." Cookie Jar is currently in the
beta phase of the MMORPG Magi-Nation: Battle for the
Moonlands, which is based on the Kids WB! show,
Magi-Nation.
"... In games, you're actually selling to parents and
kids. Our demographic of 8-14 year olds, they have some
disposable income, and they can influence choices made
in the household, whether it's food or an electronic
product or a movie and so on. It's a key market."
On Monday, Cookie Jar announced that it has signed an
agreement with youth entertainment and media network
GoFish, which will be providing kid-targeted in-game ad
support for the Magi-Nation game.
Magi-Nation will be a free-to-play game that generates
revenue through virtual item purchases and in-game ads.
Locker estimates the ad revenue between in-game ads and
microtrasactions will be split 70/30, respectively.
Cookie Jar has implemented ads in previous titles in the
form of banner ads, but Magi-Nation will be the
company's first foray into actual in-game ads.
"What we learned is that you have to conceptualize how
you're going to integrate the in-game ads when you
develop the game. It's kind of hard to reverse-engineer
it," says Locker.
"...If the ads are contextual, they're less
objectionable. ... Kids seem to accept it."
One example that Locker says could be implemented is
having a brand of bottled water prominent at popular
in-game watering holes, perhaps engraved on a rock.
"We haven't actually sold the space yet--this is just an
example--but we could place the Dasani water brand at a
'Dasani Pond,' he explains. "This game uses energy
points, so whenever you need energy points, you just dip
in this pond, and you get five energy points. If you're
very active in battle, you'll be coming to that pond a
lot to get more energy points. It's great for gameplay,
but as an advertiser, you're generating impressions."
Cookie Jar met with GoFish about six months ago to
discuss in-game ad support. "What I like about them is
that they're a kids' youth network, so their demographic
is six- to 17-years-old. They're all ex-Yahoo ad
salespeople."
Despite its cavity-inducing name, Cookie Jar, which is
also a bit of an edutainment company, will be avoiding
advertising foods in-game that aren't healthy. "If
you're fighting in battle, you'd pick up something
sponsored by a granola bar to get energy, rather than a
pack of Fritos," says Locker. "We want to promote good
food habits."
